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Channel: AbelToy – Ludum Dare
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Never do physics

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If you try to make a game that uses a lot of physics in 48-72 hours, nothing good will come out of it.

Everything is broken.

We’re still trying to do something, to be able to enter something.

The game is broken.

Lots of things still missing.

We have lots of arts, lots of levels designed on paper, everything is decided.

We just need the physics to work.

And they don’t. They just don’t work. So we can’t add in the things we’ve already designed, drawn and animated.

Who designed the Triggers system in Unity? Why can’t a GameObject have multiple triggers that are a bit independent?

Argh. I love programming, I love making games, but I despise physics.

I mean, not even AAA studios get them right. Once you introduce physics in your game, it gets broken. Nothing you can do about it.

Next time, we’re definitely not doing physics. Not if we want to get something done in 3 days.

And to think we could have a good game if it weren’t for the physics.

Rant done. We need some sleep, we need a game that works. We need physics that work. Oh well, let’s see if we can finish something.


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